So I downloaded the Ultimate Tailed rig for some exercises during my time in AIE, mainly dealing with secondary animation on the tail. And I thought, having the ball jumping up and down might be a bit boring, so why not spice it up with some action-style extreme timing and camera directing? The result is this ridiculously good shot that is just a shame if I don't put in my folio.
Roles : Animator | Camera Direction
Software : Maya
Blockout and Timing of the animation.
Weighting of the animation.
Fine-tuning, visual effects and the camera direction overview of the animation.