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SYMBIOTEPLSFUL.gif

A looping animations I made for the LoopdeLoop animation challenge for the theme of "Shoes".

 

The movie Venom also just came out recently and I've always been fascinated by the concept of Symbiote takeover/transformation, and I really enjoy animating slime, so I thought it would be perfect to combine all these themes together.

Software : Flash | After Effects

A looping animations I made for the LoopdeLoop animation challenge for the theme of "Shoes".

 

The movie Venom also just came out recently and I've always been fascinated by the concept of Symbiote takeover/transformation, and I really enjoy animating slime, so I thought it would be perfect to combine all these themes together.

Software : Flash | After Effects

SYMBIOTEPLSR.gif

<< raw version

DOCUMENTATION

Just like my other animations, this sequence heavily uses the power of layering and offsetting.

The shoes is split into 5 different parts : The base, the sides, the sole, the spikes, and the laces. Each of these parts are animated in separate layers, ensuring that they all animate smoothly and independently. I try to make sure every layer’s keyframes doesn’t coincide with the other layer’s, to create that continuing overlapping motion. 

 

The feet has been animated first and serve as the base of where the other parts should roughly be positioned at.

Base.gif
Ties.gif
Szol.gif
ZMIX.gif
Mantau.gif
Thorne.gif
ZExtreems.gif

The offset principle is applied even on the individual layers. For example, during the splash, every splash hits the extremes at different frames (illustrated on the side as the red X), so it doesn't look like they all move and turn at the same time.

It makes it look like a straight-ahead animation, but they are really keyframe animation, which helps making them smoother.

SYMBIOTESHOESPLS.jpg
SYMBIOTESHOESPLS2.jpg

Concept sketches of the sneakers design and how I wanted the transformation to develop.

Finally, on the last layer I "sew together" all these different parts into a final lineart, while doing minor changes to make sure the parts interact and stick to each other in a sensible manner.

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