Character animations done for the mobile RPG rhythm game Valz (iOS)
by Klappanome Studio where I worked as the main animator for 3-4 years.
These animations are used for skill cut-ins.
The graphics are done by our Illustrator.
I am tasked with splitting, rigging and animating his stylish, grungy illustration which was a very interesting and exciting challenge.
I initially used After Effects and apply the animation in Unity as a spritesheet,
but in the later assets and cutscenes I have learned to do the animation in-engine within Unity.
Most of the animation is done with skeletal animation in AfterEffects, however some morphing is also used for effects such as slight angle shift and facial expression.
Software : After Effects | Unity
Additionally, I also animate every cutscene in the game, that also require some character animation. All the animation and cutscenes I have done applied within the game can be seen in this trailer of the game :
Below are the animations I done for the cutscene for the characters activating their instrumental powers. The special effects are also done in painterly brush stroke style to match with the illustrator's art style.